After two days, I got a surprising amount of feedback, most being positive. They also gave me good suggests and links I can use to improve myself for future use.
The best of the three posts I received were these:
What are you using to render? Mental Ray? I'd advise you to remove all textures before lighting and simply light your grey surfaces as best you can. Once your lighting is looking really good, throw in the textures and render them in a pass.
What are you goals for lighting? What time of day, what mood? Is this meant to be a game environment or a high-res still render?
My first crit for lighting is that your lights are very colored. Most lights are very near white in color (with the exception of neon or party lights) Also you might want to research Ambient Occlusion and use that in your scene.
You should keep the same exterior througout. Example: a bright blue sky.
GL. Keep it up.
Learn this : http://forums.cgsociety.org/showthread.php?t=650761
I learned how to proper light a scene with this article.
I think that it is a good start but you really need to try and maximize your UV space and make some of the textures a bit sharper, right now all the colors are blurring together. Also the texture on the window of the sunset does not really match the scary broken down house that you are portraying I would try a simpler texture that matches the mood of the whole scene.
The actual lighting in the scene seems flat so make sure that you have cast shadows turned on with your light source this will make the whole scene look more believable. As far as the lighting goes you should figure out were the light would be coming from a simple spotlight from the window and an omni light would work in this scene. By doing this and really figuring out the mood you want to portray by simply turning down the saturation of the lights and changing the colors of the lights will really help.
Also try high poly bakes on some of the elements of the scene to round out some of the hard edges.
http://cg.tutsplus.com/tutorials/aut...ap-in-3ds-max/
Hopefully this helps.
keep it up
Very good and useful information for the future. Thank guys.
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